Zapraszamy do wysłania życiorysu - skontaktujemy się w przypadku wznowienia projektu lub podobnej oferty.
Tasks:
- Responsible for tasks concerning the porting and optimization of games for various platforms, emphasizing the graphics aspect.
- Creation of new and extension of existing rendering functionalities.
- Expansion of the existing game engine with new functions.
- Creating documentation of the work performed.
Job requirements:
- Strong knowledge of at least one graphics API (DirectX/Vulkan etc).
- Knowledge of modern rendering techniques (PBR, Forward+, RayTracing).
- At least 2 years of experience as C++ programmer, including graphics programming both shaders and rendering pipelines.
- Experience with debug and optimization rendering tools (PIX, RenderDoc, etc.)
- Very good knowledge of C++, x86 / x64 platforms.
- Good command of the English language.
We offer:
- Interesting projects that guarantee development and satisfaction.
- Opportunity to work with acclaimed development studios and well-known game brands.
- Salary depending on experience 14 000 - 24 000 net + VAT (B2B contract). Both B2B and employment contracts are possible.
- Flexible working time (core hours 11:00 - 15:00).
- Holidays and sick days are paid.
- Medical care, MultiSport, the gym.
- Possibility to work remotely in this position.
Good to have skills:
- Knowledge of Unreal Engine 4-5.
- Development experience with consoles (Playstation, Xbox, Switch).
- Experience in creating games, emulators or demoscene productions.
- Experience in multithreaded programming, tool development, debugging, profiling and code optimization.
Extra information:
As part of our development team, you will design, write and optimize rendering features and pipelines, for our clients" unique console and PC games.